

But I feel like the Three Kingdoms' style of branching choices in development would be fantastic in weaving together with a political/relationship system as well. So my frame of reference on "good infrastructure mechanics" is limited. Next to that, I need to admit that I am very green when it comes to Total War games (Shogun 2, Warhammer 2, Three Kingdoms).

From the Great Houses of Morrowind (Redoran, Telvani, etc) to the Redguard class divides (Crowns, Forebears, Lhotunics), this logic of managing the intrigue at court with the threat of civil war as the price for failure basically takes the emergent narrative of Total War and makes literally the entire plot of Skyrim a possibility of it. I feel like you could do something like the Rome 2 politics system.This honestly ties into the above point for original ideas, since you'll probably need some kind of original hook for the game to work. Otherwise it just becomes a big wishlist and I feel like that's more fun for sequel talk. Just one original gameplay idea for campaign and battle, each.Specify two more things from existing games' battle systems, same idea.Specify two key campaign mechanics or "gamefeel" examples from existing games you'd want.Some restrictions to make it a challenge:
