
Ravenwing Apothecary with Reliquary of the Repentant. Relic buffsĭeathwing Ancient with Pennant of Rememberence. Great against psychic-reliant armies where they rely heavily on one power to pile on the pain. It's an auto-pass deny the witch with unlimited range. A great way to create some early game pressure through tabletop possession.ĭeathwing's Warlord Trait Watched allows you to once per game block an enemy psychic power regardless of range, LoS, or their casting roll. Ravenwing Outrider Warlord Trait will let your RW Warlord and another Ravenwing unit move a free 12" before any other models move when the game begins. And within 6" an Ancient with the relic banner have a 5+++ feel no pain as well. Knights have long been our best Terminators, and now they can deep strike 6" away from the enemy (provided they arrive within 6" of a Ravenwing biker) - potentially 6" charge from reserve. Plus their 4++ Jink, and, the Tactically Flexible Warlord Trait to once per game count the active doctrine as a different one allowing them to stay in Devastator Doctrine for the first two turns of the game.ĭeathwing Knights with Combined Assault. Now with Impeccable Mobility Ravenwing Warlord Trait to ignore the penalty for moving and firing heavy weapon within 6" of the model with that trait. Sammual in a Land Speeder and 1-2 Talon Masters. Perhaps understandably retty much centred around Ravenwing and Deathwing units and characters.

It's not all that difficult to have every model in your army walk around with a 4++ or 3++ invulnerable save between Azrael, Jink, and Storm Shields. DurabilityĪzrael is super-good giving a 4++ invulnerable save aura to nearby infantry and bike units. Deathwing Knights being the exception fully bucking the 'poor Terminator' reputation. Saying that a couple of new stratagems makes them a passable if not stella choice once more. Sadly the Deathwing have been in the doldrums due to the lacklustre performance-for-points of Terminators in the current game. Sometimes this has been successful, sometimes not. This reflects the philosophy since the 4th Edition Codex of their inclusion to make effective Dark Angels forces in the combined wings approach rather than mono-wing builds previously popular. Our beloved Unforgiven are on the rise - certainly the Deathwing and Ravenwing anyway - being the poster boys from Games Workshop's point of view. Whether this is your style of play or not it's well worth the read. It even has a sample army list to run or tinker with.

Written from the point of view of a pro competitive player and 40K coach, Nick Nanavati, we get insights into what to use, how to use it, and what still isn't working so well. Some great ideas to incorporate into your list-building strategy from The Art Of War who have delved into what's hot on the tabletop for the Unforgiven. Ravenwing and Deathwing now play as well as they look. A Link article Dark Angels tactics and tricks after the Psychic Awakening
